Newsletter-1-CultGamEdu
Newsletter-1-CultGamEdu
Newsletter-1-CultGamEdu
From now on, you can follow our activities in our brand new Facebook Page:https://www.facebook.com/cult.gam.edu/Don’t you hesitate and Follow us. Keep updated on what gamification can mean for Cultural Heritage!
EDRASE, in the context of its participation in the European partnership Science Cafe for Adults, of the Erasmus + program, held the 2nd Scientific Café, on Saturday, December 11, 2021, in the amphitheater of the Educational Club “Epsilon”, with the subject “Digital Skills for Adults and Digital Services”. The seminar was offered free of charge
The Cultural Center “Socrates Fanourakis” of Halki hosted the meetings of twenty partners from five European countries (Italy, Lithuania, Czech Republic, Turkey and Greece) in the framework of the Erasmus + Science Café For Adults program. Each partner creates and organizes three live Science Cafe, with topics of their choice. Videotapes this action, translates it,
During 29 & 3010/2021, the final meeting of the project “Enhancing Digital Competence through Photography” took place in Stockholm. The agenda of the meeting was the following: 1 Project finalization 1.1 Project economical report – final budget and templates will be send out within a week from the meeting 1.2 Project deliverables status Some files
A teaching- Training event took place in Fano – Italy on 4-6 November 2021, in the framework of the project “Digital Immigrants Survival Kit” (DISK). The programme of the training was as follows: 1st day Learner centered training for adults from the experience of the groups in the team Education and older people: reflecting on
Objectives✓ to grow and develop the knowledge and qualifications of adults who have completed or stopped formal education✓ to encourage people to take more active roles towards engaging with science and technology issues that may affect every day life✓ to break barriers promoting equal opportunities for adults over 45 years old ✓ to introduce the
KA227 – Strategic Partnerships for school education Title «Culture heritage and Gamification in Education» Culture heritage and Gamification in Education Gaming in Education and Cultural Heritage This ambitious program in which EDRASE participates, attempts to connect the objects of Cultural Heritage and Game strategy with education. It aims to use an application that supports digital
The 2nd partners meeting of the CICERO project took place in Malaga, Spain from 15 to 16 June 2021. The meeting included partners who participated live and remotely via video conference. Juan De Lucas and Sara Radiovic from the host organization Asociacion ARRABAL AID participated, Peter Mazohl from the European Initiative for Education and Messrs.